Tutorials for 3D Modeling. None of these are currently a thing . Still working on the layout

Beginner: For those with little to no experience with Blender or related software

Intro to Blender

A crash course in blender aimed at NSFW work. Working with the basic tools, and keybinds.

Render Settings: Cycles VS Eevee VS Workbench

An explanation of Blender 4.0 Render settings from a guy who only uses Eevee and Workbench. Also the diffrence between AMD + Nvidia Graphics Cards.

Modifiers

Using Generative + Deformative Modifiers in Blender, and what they do.

Curves

Crash course in curves. How to use them to make shapes, create arches, repeated patterns along a path. You name it, curves can probably do it.

Shaders

How to breathe color into your work. Shader's can be as simple as a color all the way to bump/displacement mapping. Working with procedural textures and how to create static textures from them.

Intermediate: Making your models move, animation, and shape key magic

Animation

Using Blender's animation system. What are key-frames? Dope Sheet? Graph Editor? NLA??? Never heard of her.

Rigging

Rigging sucks, but it doesn't have too. Not one of my strongest areas in 3D, but its easier with help.

Weight Painting

An exercise in patience, eyestrain, and patience. Used for further refining rig influence, and effecting

Example 4

An Example with filler text to test padding.

Advanced: Physics and You, how to set your CPU on fire. Advanced rendering Techniques, Compostiing, and frying your GPU.

Physics for Boobies

Everyhting I've learned using blender's cloth sims for titty physics. Probably the most time consuming process I've ever committed too.

Geometry Nodes

Black magic in a node tree. Another one that I still have not clue how to effectivity use. However, Blender's new hair system uses them!

Physics with Rigging

A area of rigging I seldom use, but when needed, it can create some amazing effects.

Compositor

Applying post-processing effects through Blender's render! Manage View-layers to separate different parts of a scene and how to manipulate holdouts to layer these effects.